Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
Flying, ward : Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Flying, ward : Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)
When Magmatic Galleon enters, it deals 5 damage to target creature an opponent controls.Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.Crew 2
HasteWhen Itzquinth, Firstborn of Gishath enters, you may pay . When you do, target Dinosaur you control deals damage equal to its power to another target creature.
Choose three. You may choose the same mode more than once.• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.• Destroy target enchantment.
Choose three. You may choose the same mode more than once.• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.• Destroy target enchantment.
TrampleDescend 4 — Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
TrampleDescend 4 — Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.