Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.Aftermath (Cast this spell only from your graveyard. Then exile it.)Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
Blue creature spells you cast cost less to cast.Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
When Soulstinger enters, put two -1/-1 counters on target creature you control.When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.
When Soulstinger enters, put two -1/-1 counters on target creature you control.When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.
Create three 2/2 black Zombie creature tokens.Cycling (, Discard this card: Draw a card.)When you cycle Stir the Sands, create a 2/2 black Zombie creature token.
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
All creatures get -2/-2 until end of turn.Aftermath (Cast this spell only from your graveyard. Then exile it.)Each opponent chooses a creature they control. You gain control of those creatures.
When Labyrinth Guardian becomes the target of a spell, sacrifice it.Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)
When Labyrinth Guardian becomes the target of a spell, sacrifice it.Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)