Enchant creatureEnchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
Kicker (You may pay an additional as you cast this spell.)If Benalish Lancer was kicked, it enters with two +1/+1 counters on it and with first strike.
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
You can't cast more than one spell each turn.You may play lands and cast spells from your graveyard.If a card would be put into your graveyard from anywhere, exile it instead.
Kicker (You may pay an additional as you cast this spell.)Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic...