Exhaust — : Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)Whenever you attack, Far Fortune deals 1 damage to each opponent.Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)Whenever you attack, Far Fortune deals 1 damage to each opponent.Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it.Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it.Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
VigilanceWhen this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. Then shuffle.Crew 2
VigilanceWhen this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. Then shuffle.Crew 2
Menace, reachWhen this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less.Crew 3Cycling (, Discard this card: Draw a card.)
Menace, reachWhen this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less.Crew 3Cycling (, Discard this card: Draw a card.)
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Defender: Add . Spend this mana only to activate abilities., : When you next activate an exhaust ability this turn, copy it. You may choose new targets for the copy.
Defender: Add . Spend this mana only to activate abilities., : When you next activate an exhaust ability this turn, copy it. You may choose new targets for the copy.