Trample, hasteWhen this Vehicle enters, it becomes an artifact creature until end of turn.Crew 2, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.
Ward Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.Saddle 4
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)When this enchantment enters, you may discard a card. If you do, draw two cards.Max speed — Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)When this enchantment enters, you may discard a card. If you do, draw two cards.Max speed — Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.
Double strikeEquipped creature has double strike.Equip Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can't be attached to other permanents.)
Double strikeEquipped creature has double strike.Equip Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can't be attached to other permanents.)
Ward Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.Saddle 4
Double strikeEquipped creature has double strike.Equip Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can't be attached to other permanents.)
Double strikeEquipped creature has double strike.Equip Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can't be attached to other permanents.)