Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
As long as you've lost life this turn, Essence Channeler has flying and vigilance.Whenever you gain life, put a +1/+1 counter on Essence Channeler.When Essence Channeler dies, put its counters on target creature you control.
As long as you've lost life this turn, Essence Channeler has flying and vigilance.Whenever you gain life, put a +1/+1 counter on Essence Channeler.When Essence Channeler dies, put its counters on target creature you control.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
MenaceWhenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
MenaceWhenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
Ward—Pay 2 life.Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn.Whenever you cast a Lizard spell, Gev, Scaled Scorch deals 1 damage to target opponent.
Other Mice you control get +1/+1.When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip .
ReachAs long as you control ten or more lands, creatures you control get +2/+2.Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control., Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
Ward—Pay 2 life.Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn.Whenever you cast a Lizard spell, Gev, Scaled Scorch deals 1 damage to target opponent.
FlyingWhenever one or more Birds you control deal combat damage to a player, choose one —• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.• Put a +1/+1 counter on each Bird you control.• Draw a card.