Vigilance, reachLumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Vigilance, reachLumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Vigilance, reachLumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
As Three Tree City enters, choose a creature type.: Add ., : Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
As Three Tree City enters, choose a creature type.: Add ., : Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
As Three Tree City enters, choose a creature type.: Add ., : Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
When Beza, the Bounding Spring enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
(Gain the next level as a sorcery to add its ability.)Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.: Level 2Noncreature spells you cast cost less to cast.: Level 3If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you cast a noncreature spell, put a loyalty counter on Ral, Crackling Wit.+1: Create a 1/1 blue and red Otter creature token with prowess.−3: Draw three cards, then discard two cards.−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each...