(Gain the next level as a sorcery to add its ability.)At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.: Level 2Permanents you control with counters on them have ward .: Level 3If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent...
MenaceWhenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
FlyingWhenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
(Gain the next level as a sorcery to add its ability.)Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.: Level 2When this Class becomes level 2, create a token that's a copy of target token you control.: Level 3Creature tokens you control get +2/+2.
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs less to cast for each permanent sacrificed this way.Whenever Rottenmouth Viper enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of...
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
(Gain the next level as a sorcery to add its ability.)When Stormchaser's Talent enters, create a 1/1 blue and red Otter creature token with prowess.: Level 2When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.: Level 3Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature...
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
VigilanceProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.): Draw a card, then discard a card., : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
(Gain the next level as a sorcery to add its ability.)Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.: Level 2Noncreature spells you cast cost less to cast.: Level 3If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
FlashYou may cast noncreature spells as though they had flash.Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.