Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.), Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
When Haunted Dead enters, create a 1/1 white Spirit creature token with flying., Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
Whenever another creature you control enters, you gain 1 life.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)FlyingWhenever another creature you control leaves the battlefield, you gain 1 life.If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
DefenderWhen Biolume Egg enters, scry 2.When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.Sacrifice two Islands: Biolume Serpent can't be blocked this turn.
Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.
This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment.Counter target spell unless its controller pays .
When Voldaren Epicure enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
FlyingWhenever another Spirit you control enters, Mausoleum Wanderer gets +1/+1 until end of turn.Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays , where X is Mausoleum Wanderer's power.
Creatures with power less than Shrill Howler's power can't block it.: Transform Shrill Howler.Creatures with power less than Howling Chorus's power can't block it.Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.TrampleWhenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker...
FlashFlyingExploit (When this creature enters, you may sacrifice a creature.)When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)FlashWhen Invasion of Innistrad enters, target creature an opponent controls gets -13/-13 until end of turn.When Deluge of the Dead enters, create two 2/2 black Zombie creature tokens.: Exile target card from a...
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
First strikeAt the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.Double strikeWerewolves you control have menace. (They can't be blocked except by two or more creatures.)At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
Whenever another creature you control enters, you gain 1 life.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)FlyingWhenever another creature you control leaves the battlefield, you gain 1 life.If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.