Creatures with power less than Shrill Howler's power can't block it.: Transform Shrill Howler.Creatures with power less than Howling Chorus's power can't block it.Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
Creatures with power less than Shrill Howler's power can't block it.: Transform Shrill Howler.Creatures with power less than Howling Chorus's power can't block it.Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
When Gluttonous Guest enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Blood token, you gain 1 life.
When Gluttonous Guest enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Blood token, you gain 1 life.
Cryptolith Fragment enters tapped.: Add one mana of any color. Each player loses 1 life.At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.Flying, deathtouchWhenever Aurora of Emrakul attacks, each opponent loses 3 life.
Create a token that's a copy of target creature you control.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment.Counter target spell unless its controller pays .
This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment.Counter target spell unless its controller pays .
FlashFlyingWhen Spell Queller enters, exile target spell with mana value 4 or less.When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
At the beginning of your upkeep, choose one —• Each player with exactly 13 life loses the game, then each player gains 1 life.• Each player with exactly 13 life loses the game, then each player loses 1 life.
At the beginning of your upkeep, choose one —• Each player with exactly 13 life loses the game, then each player gains 1 life.• Each player with exactly 13 life loses the game, then each player loses 1 life.