FlyingWhenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
FlyingWhenever you gain life, put a +1/+1 counter on this creature.Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
FlyingAs long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.As long as this creature is attacking, creatures can't block unless their controller pays for each of those creatures.
This spell costs less to cast, where X is the total power of creatures you control.Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
FlyingWhenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Draw cards equal to the greatest power among creatures you control.You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
FlyingWhenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.: This creature gets +1/+0 until end of turn.