You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.Flying, lifelinkOther creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
FlyingFirst strike (This creature deals combat damage before creatures without first strike.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)Other Angels you control get +1/+1 and have lifelink.
FlyingWhenever this creature attacks, put a +1/+1 counter on it.Angel spells and Human spells you cast cost less to cast for each +1/+1 counter on this creature.
FlyingWhenever you attack with two or more creatures, draw a card.Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Equipped creature gets +1/+1 for each artifact you control.Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Equip
When this enchantment enters, you become the monarch.At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
FlyingLandfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.