FlyingWhenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —• Destroy target artifact that opponent controls.• This creature deals 4 damage to each other opponent.• Exile the top card of your library. You may play it this turn.
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)Whenever a creature you control with power 4 or greater enters, draw a card.
Choose two —• Destroy all artifacts.• Destroy all enchantments.• Destroy all creatures with mana value 3 or less.• Destroy all creatures with mana value 4 or greater.
MenacePack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)This land enters tapped.: Add ., : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
When this enchantment enters, put X +1/+1 counters on target creature, where X is that creature's power.At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.): Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
(: Add .)This land enters tapped unless you control three or more other Swamps.When this land enters untapped, you may put target creature card from your graveyard on top of your library.
FlyingWhen this creature enters, you become the monarch.At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)FlyingBroodstar's power and toughness are each equal to the number of artifacts you control.
IndestructibleDarksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.This creature attacks each combat if able.
Whenever a Dragon you control enters, put a gold counter on this artifact., Remove a gold counter from this artifact: Draw a card.: Add one mana of any color.