TrampleOther creatures you control have trample.Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
As this artifact enters, choose a creature type.Creatures you control of the chosen type get +1/+1.Whenever you cast a creature spell of the chosen type, draw a card.
Flying, first strikeWhenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Flying, vigilanceEach other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.: Add . Spend this mana only to cast an Angel spell.
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life., Sacrifice another black creature: Draw a card.
FlashWhen this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.): Add .
FlyingWhenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.: Dragons you control get +1/+0 until end of turn.
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
FlyingMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Whenever this creature deals combat damage to a player, create a Treasure token.
As this artifact enters, choose a creature type.Creature spells you cast of the chosen type cost less to cast.At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.