FlyingAs long as you control four or more artifacts, Shimmer Dragon has hexproof. (It can't be the target of spells or abilities your opponents control.)Tap two untapped artifacts you control: Draw a card.
When Somberwald Beastmaster enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
When Duskshell Crawler enters, put a +1/+1 counter on target creature.Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered this turn.
When Cliffhaven Kitesail enters, attach it to target creature you control.Equipped creature has flying.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When Undead Butler enters, mill three cards. (Put the top three cards of your library into your graveyard.)When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
FlyingWhenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.): Add one mana of any color.
Enchant playerAt the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
Vigilance (Attacking doesn't cause this creature to tap.)Channel — , Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Creatures your opponents control get -1/-0., Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.