Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Each opponent can't draw more than one card each turn.−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
As Black Vise enters, choose an opponent.At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
: All creatures gain trample and haste until end of turn.: Put a +1/+1 counter on target creature.: Target player gains 5 life.: Target player draws a card.: Put target creature card from a graveyard onto the battlefield under its owner's control.
As The Rack enters, choose an opponent.At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
, : Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Enchant creatureAs Flickering Ward enters, choose a color.Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.: Return Flickering Ward to its owner's hand.