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[2][B] Oddric, Lunar Marquis

MB2#551#N
At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add ."

[rare] rare

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[1][G] Naturalize 2

MB2#579#N
Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.)

[rare] rare

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[1][G][U] Don't Worry About It

MB2#592#N
Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.)Enchanted card costs less to cast.When you cast enchanted card, copy it.

[rare] rare

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[1][B] Toofer, Keeper of the Full Grip

MB2#554#N
Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!)

[rare] rare

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[2][U] Duelists' Convocation International

MB2#529#N
When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down.Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.

[rare] rare

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[B][R][G] Jund 'Em Out

MB2#596#N
Retrace (Sorry, no room for reminder text.)Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost.• Abrupt Decay• Blightning• Bloodbraid Elf• Lightning Bolt• Liliana of the Veil• Tarmogoyf

[rare] rare

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Lazotep Archway

MB2#613#N
Lazotep Archway enters the battlefield tapped.: Add or .Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!)

[rare] rare

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[2][U] Panglacial Shinobi

MB2#534#N
Library ninjutsu (, Shuffle an unblocked attacker you control into its owner's library: Put this card onto the battlefield from your library tapped and attacking. Activate only while searching your library.)Whenever Panglacial Shinobi deals combat damage to a player, draw a card.

[rare] rare

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[1][U] Heart of a Duelist

MB2#530#N
You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.)When Heart of a Duelist enters the battlefield, draw a card.

[rare] rare

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[U] Can't Quite Recall

MB2#527#N
Forbidden (This card can't be in your starting deck. Yes, you read that right. You need to figure out a way to get it into the game without it being in your deck.)Target player draws three cards.

[rare] rare

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[1][B] Magus of the Chains

MB2#549#N
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

[rare] rare

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[B][B] TLDR

MB2#553#N
Exile target creature if it has any abilities other than keywords. (Flying, protection, and partner are all keywords. See rule 702 for details. Landfall and scry aren't keywords; they're an ability word and a keyword action respectively. Yes, there's a difference.)

[rare] rare

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[2][W][W] Brigid, Who's Seen Some Stuff

MB2#510#N
VigilanceNimble (This creature can't be blocked by creatures with power 3 or greater.)Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.)

[rare] rare

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[2][U] Night of the Flying Merfolk

MB2#532#N
Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)I — Create two 1/1 blue Merfolk creature tokens.II — Put a flying counter on each tapped creature you control.III — Draw a card for each creature you control that dealt combat...

[rare] rare

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[U] Map to Lorthos's Temple

MB2#531#N
Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token.☐ Diving Gear — An artifact enters the battlefield under your control.☐ Merfolk — A Merfolk enters the battlefield under your control.☐ Ritual — You cast an instant or...

[rare] rare

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Marchesa's Surprise Party

MB2#503#N
(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.)• You've cast three or more spells this turn.• An opponent lost 6 or more life this turn.• There...

[rare] rare

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[3][G] Werewhat

MB2#587#N
DayboundAs Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.

[rare] rare

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[U][1][U][2][U] There // They're // Their

MB2#537#N
Exile target creature you control, then return it to the battlefield under its owner's control.Up to three target creatures can't be blocked this turn.Target opponent gains control of target creature you control.

[rare] rare

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Processing Plant

MB2#617#N
Processing Plant enters the battlefield tapped.When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library.: Add , , , or .

[rare] rare

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[2][B] Pinchy McStingbutt

MB2#552#N
DeathtouchWhenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal Sting, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.)

[rare] rare

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[3][W] Sliver of Hope

MB2#523#N
Slivers you control have hope. (Prevent all damage that would be dealt to attacking creatures with hope.)

[rare] rare

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