FlyingAny time you could mulligan and No-Regrets Egret is in your hand, you may reveal No-Regrets Egret. If you do, look at the top two cards of your library. (Put those cards back in the same order. You can still mulligan.)
HexproofWhen Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields.If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery.When Lich's Duel Mastery leaves the battlefield, you lose the game.
Equipped creature has flying.Equip Equipment swap (: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.)
ReachWhen Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/+X until end of turn, where X is Flavor Disaster's power.Negamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its negamorph cost and put a -1/-1 counter on it.)
Vigilance: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn., Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
Phyrexian Seedling enters the battlefield with a +1/+1 counter on it.Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.)
Enchant creatureEnchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that...
Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.)Enchanted card costs less to cast.When you cast enchanted card, copy it.
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!)
Forbidden (This card can't be in your starting deck. Yes, you read that right. You need to figure out a way to get it into the game without it being in your deck.)Target player draws three cards.
Exile target creature if it has any abilities other than keywords. (Flying, protection, and partner are all keywords. See rule 702 for details. Landfall and scry aren't keywords; they're an ability word and a keyword action respectively. Yes, there's a difference.)
VigilanceNimble (This creature can't be blocked by creatures with power 3 or greater.)Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.)
DayboundAs Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.
Exile target creature you control, then return it to the battlefield under its owner's control.Up to three target creatures can't be blocked this turn.Target opponent gains control of target creature you control.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
DeathtouchWhenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal Sting, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.)