For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.
FlyingWhenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has ": Add ."Whenever you tap a land for , add an additional .
At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.
Job selectEquipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking."Abraxas — Equip
Whenever a creature you control attacks alone, it gains double strike until end of turn.Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Double strikeWhenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.Flying
Jump — During your turn, Kain has flying.Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
FlashWhen Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
This land enters tapped.Add or ., : Transform this land. This ability costs less to activate for each other Town you control.FlyingWhenever Balamb Garden attacks, draw a card.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
FlashWhen Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter it. (If a permanent with a stun counter would become untapped, remove one from it instead.)III — Diamond Dust — Draw a card for each tapped creature your opponents control.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.): Add ., : You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Lands you control enter the battlefield untapped.The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a WUBRG 2/2 Elemental creature token.: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains lifelink and haste until end of turn.Whenever an opponent gains control of a permanent you control, create a Treasure token.
Flying: You may put a land card from your hand onto the battlefield.: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.When the chosen creature leaves the battlefield, transform Zenos yae Galvus.FlyingAs this creature transforms into Shinryu, choose an opponent.Burning Chains — When the chosen...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."Diana — Equip
Equipped creature gets +1/+1.: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.Equip (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Prevent all damage that would be dealt to creatures you control this turn.III — Tap all creatures your...
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.