(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.Flying
Jump — During your turn, Kain has flying.Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Choose one or more —• Target creature you control fights target creature an opponent controls.• Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.)• Put a lore counter on target Saga you control.
Choose one or more —• Target creature you control fights target creature an opponent controls.• Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.)• Put a lore counter on target Saga you control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.
Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.
Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control.: Add one mana of any color.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.Murasame — Equip
DefenderMenace (This creature can't be blocked except by two or more creatures.)As long as this creature has a counter on it, it can attack as though it didn't have defender.: Put two +1/+1 counters on this creature.
DefenderMenace (This creature can't be blocked except by two or more creatures.)As long as this creature has a counter on it, it can attack as though it didn't have defender.: Put two +1/+1 counters on this creature.
Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
MenaceWhenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Jecht Beam — Each opponent discards a card II and you draw a card.III — Ultimate Jecht Shot — Each opponent...
If one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead., Sacrifice a Frog: Put a +1/+1 counter on Quina.
Equipped creature gets +1/+1.: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.Equip (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Prevent all damage that would be dealt to creatures you control this turn.III — Tap all creatures your...
Wave Cannon — When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
The first legendary creature spell you cast each turn costs less to cast.At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron.The first legendary creature spell you cast each turn costs less to cast.Legendary creatures you control get +2/+2.
Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control.: Add one mana of any color.