First strikeAs Squall enters, choose a number.Whenever one or more creatures attack one of your opponents, if any of those creatures have power or toughness equal to the chosen number, Squall deals damage equal to its power to defending player.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Noncreature spells you cast cost less to cast.As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
FlyingAt the beginning of each end step, if you put a counter on a creature this turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever a creature you control enters during combat, you may attach target Equipment you control to target creature you control.Warp-Strike — : Exile Noctis. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step. It can't be blocked that combat.
DeathtouchThrow — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.
The Destined Thief can't be blocked., : Another target creature you control can't be blocked this turn.Whenever one or more creatures you control deal combat damage to one or more players, draw a card, then discard a card. If you have a full party, instead draw three cards.
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
As this artifact enters, choose a creature type.Creature spells you cast of the chosen type cost less to cast.At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.