Flying, trample, hasteAs long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature., Mill a card: Target player adds one mana of any color.
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equipped creature gets +3/+2.Whenever a legendary creature you control enters, you may attach this Equipment to it.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Reach, trampleWhenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka.Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.
Equipped creature gets +2/+2.As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)Equip
LifelinkThrow Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.
Flying, vigilance, ward Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.
FlashEnchant creature an opponent controlsWhen this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls.Enchanted creature loses all abilities and can't attack or block.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Lightning — This creature deals 3 damage to each of up to two target creatures.II — Ice — Up to three target creatures can't block this turn.III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that...
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I - Create two 1/2 white Moogle creature tokens with lifelink.II, III - Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.IV - Put two +1/+1 counters on each other Moogle you control.Flying, lifelink
VigilanceAt the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
You may look at the top card of your library any time.As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library.Equipped creature gets +2/+2 and has vigilance and ": Add ."Equip
MenaceAssassins you control have menace.Whenever you attack with one or more legendary creatures, you may pay . If you do, return this card from your graveyard to the battlefield tapped and attacking.
DeathtouchThrow — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.
Kicker If this spell was kicked, create a 6/6 red Dragon creature token with flying.For each opponent, choose up to one target creature that player controls. Mega Flare deals damage equal to the greatest power among creatures you control to each of the chosen creatures.
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.