Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control.
DeathtouchThrow — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.
FlyingWhen this creature enters, exile up to two target artifacts and/or enchantments.Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped.Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
LifelinkTrace Aether — Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn.
MenaceAvalanche of Sector 7's power is equal to the number of artifacts your opponents control.Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player.
When this creature enters, put a +1/+1 counter on target creature.Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
ReachAvalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.
TrampleAt the beginning of combat on your turn, choose one at random —• Other creatures you control get +3/+0 and gain trample until end of turn.• Discard your hand, then draw four cards.• Umaro deals 5 damage to any target.