(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I - Create two 1/2 white Moogle creature tokens with lifelink.II, III - Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.IV - Put two +1/+1 counters on each other Moogle you control.Flying, lifelink
Whenever a nontoken creature you control dies, exile it.At the beginning of your upkeep, you may put a creature card exiled with Chaos Shrine's Black Crystal onto the battlefield under your control with a finality counter on it.
Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn.At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
This land enters tapped unless you control a legendary creature.: Add . When you next cast a Bird creature spell this turn, it enters with an additional +1/+1 counter on it., : Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Spells you cast from your graveyard cost less to cast.Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X+1/+1 counters on it and it becomes monstrous.)
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.Cheer - Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
Flying, trample, hasteAs long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature., Mill a card: Target player adds one mana of any color.
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
Equipped creature gets +1/+1.Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Equip
Grand Summon — : Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I - Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.II, III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.First strike
Equipment and Vehicle spells you cast cost less to cast.Jump — During your turn, Cid has flying.,: Return target Equipment or Vehicle card from your graveyard to your hand.
When Garland enters, target opponent becomes the monarch.Whenever an opponent becomes the monarch, gain control of target creature that player controls for as long as they're the monarch.Creatures you control but don't own get +2/+2 and can't be sacrificed.
When Garland enters, target opponent becomes the monarch.Whenever an opponent becomes the monarch, gain control of target creature that player controls for as long as they're the monarch.Creatures you control but don't own get +2/+2 and can't be sacrificed.
Grand Summon — : Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
DeathtouchThrow — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.