Innistrad: Midnight Hunt
[B][R] Vampire Socialite - Foil
MID#249#F
Menace (This creature can't be blocked except by two or more creatures.)When Vampire Socialite enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
[uncommon] uncommon
Innistrad: Midnight Hunt
[W][B] Can't Stay Away
MID#368#N
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
[rare] rare
Innistrad: Midnight Hunt
[W][B] Can't Stay Away - Foil
MID#368#F
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
[rare] rare
Innistrad: Midnight Hunt
[1][G][U] Slogurk, the Overslime - Foil
MID#242#F
TrampleWhenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
[rare] rare
Innistrad: Midnight Hunt
[2][R][R] Sunstreak Phoenix - Foil
MID#359#F
FlyingIf it's neither day nor night, it becomes day as Sunstreak Phoenix enters.Whenever day becomes night or night becomes day, you may pay . If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
[mythic] mythic
Innistrad: Midnight Hunt
[2][B] Jerren, Corrupted Bishop // Ormendahl, the Corrupter
MID#109#N
Whenever Jerren, Corrupted Bishop enters or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.: Target Human you control gains lifelink until end of turn.At the beginning of your end step, if you have exactly 13 life, you may pay . If you do, transform Jerren.Flying, trample, lifelinkSacrifice another...
[mythic] mythic
Innistrad: Midnight Hunt
[3][W][W] Sigardian Savior
MID#331#N
FlyingWhen Sigardian Savior enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
[mythic] mythic
Innistrad: Midnight Hunt
[3][R][R] Burn Down the House - Foil
MID#131#F
Choose one —• Burn Down the House deals 5 damage to each creature and each planeswalker.• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
[rare] rare
Innistrad: Midnight Hunt
[W][U] Dennick, Pious Apprentice // Dennick, Pious Apparition - Foil
MID#217#F
LifelinkCards in graveyards can't be the targets of spells or abilities.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)FlyingWhenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this...
[rare] rare
Innistrad: Midnight Hunt