When The Meathook Massacre enters, each creature gets -X/-X until end of turn.Whenever a creature you control dies, each opponent loses 1 life.Whenever a creature an opponent controls dies, you gain 1 life.
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.Whenever a creature you control dies, each opponent loses 1 life.Whenever a creature an opponent controls dies, you gain 1 life.
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.Whenever a creature you control dies, each opponent loses 1 life.Whenever a creature an opponent controls dies, you gain 1 life.
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.Whenever a creature you control dies, each opponent loses 1 life.Whenever a creature an opponent controls dies, you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.−3: Create two 2/2 green Wolf creature tokens.Nightbound (If a player casts at least two spells during their...
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)