When Tovolar's Huntmaster enters, create two 2/2 green Wolf creature tokens.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Whenever Tovolar's Packleader enters or attacks, create two 2/2 green Wolf creature tokens.: Another target Wolf or Werewolf you control fights target creature you don't control.Nightbound (If...
Enchant playerAt the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
FlyingIf it's neither day nor night, it becomes day as Sunstreak Phoenix enters.Whenever day becomes night or night becomes day, you may pay . If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
When this creature enters or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)First strikeWard—Pay 3 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next...
Suspicious Stowaway can't be blocked.Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Seafaring Werewolf can't be blocked.Whenever Seafaring Werewolf deals combat damage to a player, draw a card.Nightbound (If a player...
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.Flying
Flying, hasteIf a spell would deal damage to you or another permanent you control, prevent that damage.If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
As Sigarda's Splendor enters, note your life total.At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.Whenever you cast a white spell, you gain 1 life.