If it's neither day nor night, it becomes day as Obsessive Astronomer enters.Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
If it's neither day nor night, it becomes day as Obsessive Astronomer enters.Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
When Ambitious Farmhand enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.Coven — : Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.Lifelink
When Ambitious Farmhand enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.Coven — : Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.Lifelink
VigilanceDaybound (If a player casts no spells during their own turn, it becomes night next turn.)VigilanceNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
VigilanceDaybound (If a player casts no spells during their own turn, it becomes night next turn.)VigilanceNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)