Daybound (If a player casts no spells during their own turn, it becomes night next turn.)+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.−3: Create two 2/2 green Wolf creature tokens.Nightbound (If a player casts at least two spells during their...
If a creature an opponent controls would die, exile it instead.At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
DeathtouchWhen Tainted Adversary enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Flying, double strikeYou have hexproof.If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.FlyingYou have hexproof.Angelic Enforcer's power and toughness are each equal to your life total.Whenever Angelic Enforcer attacks,...
Flying, double strikeYou have hexproof.If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.FlyingYou have hexproof.Angelic Enforcer's power and toughness are each equal to your life total.Whenever Angelic Enforcer attacks,...