Innistrad: Midnight Hunt
[4][U] Drownyard Amalgam
MID#50#N
When Drownyard Amalgam enters, target player mills three cards. (They put the top three cards of their library into their graveyard.): Drownyard Amalgam can't be blocked this turn.
[common] common
Innistrad: Midnight Hunt
[4][U] Drownyard Amalgam - Foil
MID#50#F
When Drownyard Amalgam enters, target player mills three cards. (They put the top three cards of their library into their graveyard.): Drownyard Amalgam can't be blocked this turn.
[common] common
Innistrad: Midnight Hunt
7 Kč
[2][G] Bird Admirer // Wing Shredder
MID#169#N
ReachDaybound (If a player casts no spells during their own turn, it becomes night next turn.)ReachNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
[common] common
Innistrad: Midnight Hunt
[2][G] Bird Admirer // Wing Shredder - Foil
MID#169#F
ReachDaybound (If a player casts no spells during their own turn, it becomes night next turn.)ReachNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
[common] common
Innistrad: Midnight Hunt
[2][G] Bird Admirer // Wing Shredder
MID#298#N
ReachDaybound (If a player casts no spells during their own turn, it becomes night next turn.)ReachNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
[common] common
Innistrad: Midnight Hunt
[2][G] Bird Admirer // Wing Shredder - Foil
MID#298#F
ReachDaybound (If a player casts no spells during their own turn, it becomes night next turn.)ReachNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
[common] common
Innistrad: Midnight Hunt
7 Kč
[W] Homestead Courage
MID#24#N
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
[common] common
Innistrad: Midnight Hunt
7 Kč
[1][U] Suspicious Stowaway // Seafaring Werewolf
MID#288#N
Suspicious Stowaway can't be blocked.Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Seafaring Werewolf can't be blocked.Whenever Seafaring Werewolf deals combat damage to a player, draw a card.Nightbound (If a player...
[rare] rare
Innistrad: Midnight Hunt
[U][B] Ludevic, Necrogenius // Olag, Ludevic's Hubris
MID#233#N
Whenever Ludevic, Necrogenius enters or attacks, mill a card., Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery.As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue...
[rare] rare
Innistrad: Midnight Hunt