FlashEnchant creatureWhen Howl of the Hunt enters, if enchanted creature is a Wolf or Werewolf, untap that creature.Enchanted creature gets +2/+2 and has vigilance.
FlashEnchant creatureWhen Howl of the Hunt enters, if enchanted creature is a Wolf or Werewolf, untap that creature.Enchanted creature gets +2/+2 and has vigilance.
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.Whenever a creature blocking Baneclaw Marauder dies, that creature's...
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.Whenever a creature blocking Baneclaw Marauder dies, that creature's...
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.Flashback—, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.Flashback—, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)