Innistrad: Midnight Hunt

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[G] Deathbonnet Sprout // Deathbonnet Hulk - Foil

MID#181#F
At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.)At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on...

[uncommon] uncommon

Innistrad: Midnight Hunt

7 Kč
Vyprodáno

[4][G] Candlelit Cavalry

MID#175#N
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.

[common] common

Innistrad: Midnight Hunt

7 Kč
Vyprodáno

[4][G] Candlelit Cavalry - Foil

MID#175#F
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.

[common] common

Innistrad: Midnight Hunt

7 Kč
Vyprodáno

[U][R] Galvanic Iteration

MID#224#N
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

[rare] rare

Innistrad: Midnight Hunt

7 Kč
Vyprodáno

[4][R] Village Watch // Village Reavers

MID#297#N
HasteDaybound (If a player casts no spells during their own turn, it becomes night next turn.)Wolves and Werewolves you control have haste.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

[uncommon] uncommon

Innistrad: Midnight Hunt

7 Kč
Vyprodáno

[4][R] Village Watch // Village Reavers - Foil

MID#297#F
HasteDaybound (If a player casts no spells during their own turn, it becomes night next turn.)Wolves and Werewolves you control have haste.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

[uncommon] uncommon

Innistrad: Midnight Hunt

7 Kč
Vyprodáno

[U] Larder Zombie

MID#58#N
DefenderTap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Innistrad: Midnight Hunt

[common] common

7 Kč
Vyprodáno

[U] Larder Zombie - Foil

MID#58#F
DefenderTap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

[common] common

Innistrad: Midnight Hunt

7 Kč
Vyprodáno

[1][U] Suspicious Stowaway // Seafaring Werewolf

MID#80#N
Suspicious Stowaway can't be blocked.Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Seafaring Werewolf can't be blocked.Whenever Seafaring Werewolf deals combat damage to a player, draw a card.Nightbound (If a player...

[rare] rare

Innistrad: Midnight Hunt

7 Kč
Vyprodáno

[2][G] Dawnhart Mentor

MID#300#N
When Dawnhart Mentor enters, create a 1/1 white Human creature token.Coven — : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.

Innistrad: Midnight Hunt

[uncommon] uncommon

7 Kč
Vyprodáno
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