When a spell you control deals damage, transform Flame Channeler.Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame., Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
When a spell you control deals damage, transform Flame Channeler.Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame., Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sacred Fire deals 2 damage to any target and you gain 2 life.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sacred Fire deals 2 damage to any target and you gain 2 life.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)