If a creature an opponent controls would die, exile it instead.At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Flying, double strikeYou have hexproof.If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.FlyingYou have hexproof.Angelic Enforcer's power and toughness are each equal to your life total.Whenever Angelic Enforcer attacks,...
If a creature an opponent controls would die, exile it instead.At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
If a creature an opponent controls would die, exile it instead.At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays .Disturb (You may cast this card from your graveyard transformed for its disturb cost.)FlyingNoncreature spells you control can't be countered.If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
You may look at the top card of your library any time.You may play lands from the top of your library.Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
, , Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.DayboundWhenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.: Target Wolf...
Flying, lifelinkWhenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.If a creature an opponent controls would die, exile it instead.
Other tapped creatures you control have deathtouch.Other untapped creatures you control have hexproof., : Untap another target creature or land you control.