Flying, lifelinkAt the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
FlashFlyingWhen this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost.
FlyingWhenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent.
When this creature enters, create a 0/1 green Plant creature token for each land you control.Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card., Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
FlyingWhenever one or more Dragons you control deal combat damage to a player, you may put a permanent card with mana value less than or equal to that damage from your hand onto the battlefield.
Each creature you control assigns combat damage equal to its toughness rather than its power.Creatures you control can attack as though they didn't have defender., , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
As this enchantment enters, choose a creature type.Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
FlyingYou may look at the top card of your library any time.You may cast creature spells with power 4 or greater from the top of your library. If you cast a creature spell this way, it gains haste until end of turn.