FlyingYou may look at the top card of your library any time.You may cast creature spells with power 4 or greater from the top of your library. If you cast a creature spell this way, it gains haste until end of turn.
Choose one. If you control a commander as you cast this spell, you may choose both instead.• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.• Target player draws cards equal to the greatest mana value among permanents you control.
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
FlyingWhenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent.
Delve (Each card you exile from your graveyard while casting this spell pays for .)For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card., Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Choose one. If you control a commander as you cast this spell, you may choose both instead.• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.• Target player draws cards equal to the greatest mana value among permanents you control.
FlyingWhenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent.
FlyingWhenever one or more Dragons you control deal combat damage to a player, you may put a permanent card with mana value less than or equal to that damage from your hand onto the battlefield.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
As this enchantment enters, choose a creature type.Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Delve (Each card you exile from your graveyard while casting this spell pays for .)For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.
FlashFlyingWhen this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)Enchant creature you controlEnchanted creature gets +1/+1 for each enchantment you control.