Choose one. If you control a commander as you cast this spell, you may choose both instead.• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.• Target player draws cards equal to the greatest mana value among permanents you control.
Choose one. If you control a commander as you cast this spell, you may choose both instead.• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.• Target player draws cards equal to the greatest mana value among permanents you control.
Flying, trampleWhen Atsushi dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
First strikeWhenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
Whenever you cast a creature spell, put a+1/+1 counter on Eshki. If that spell's power is 4 or greater, draw a card. If that spell's power is 6 or greater, Eshki deals damage equal to Eshki's power to each opponent.
When this creature enters, create a 0/1 green Plant creature token for each land you control.Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
When this creature enters, exile up to three target land cards from your graveyard.Creatures you control have all activated abilities of all land cards exiled with this creature.
FlyingYou may have this creature enter as a copy of a creature you control with power 4 or greater, except it's a Dragon in addition to its other types and it has flying.
When this enchantment enters, create two 1/1 red Warrior creature tokens.Whenever you attack, each opponent loses life equal to the number of creatures attacking them.
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)