Vigilance, trample (Attacking doesn't cause this creature to tap. He can deal excess combat damage to the player he's attacking.)Whenever Spider-Man enters or attacks, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn.
Menace (This creature can't be blocked except by two or more creatures.)Whenever another creature dies, put a +1/+1 counter on Venom. If that creature was a Villain, draw a card.
Vigilance, trample (Attacking doesn't cause this creature to tap. He can deal excess combat damage to the player he's attacking.)Whenever Spider-Man enters or attacks, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn.
Menace (This creature can't be blocked except by two or more creatures.)Whenever another creature dies, put a +1/+1 counter on Venom. If that creature was a Villain, draw a card.
Menace (This creature can't be blocked except by two or more creatures.)Whenever Ghost-Spider attacks, she deals X damage to defending player, where X is the number of attacking creatures.
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
FlyingWhenever you discard a nonland card, put a +1/+1 counter on target Goblin you control.Whenever you discard a land card, create a tapped Treasure token.
When Spider-Man 2099 enters, return up to one target creature to its owner's hand.Whenever one or more creatures you control deal combat damage to a player, draw a card.
FlyingWhenever you discard a nonland card, put a +1/+1 counter on target Goblin you control.Whenever you discard a land card, create a tapped Treasure token.
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Menace (This creature can't be blocked except by two or more creatures.)Whenever Ghost-Spider attacks, she deals X damage to defending player, where X is the number of attacking creatures.
When Spider-Man 2099 enters, return up to one target creature to its owner's hand.Whenever one or more creatures you control deal combat damage to a player, draw a card.
Whenever Sensational Spider-Man attacks, tap target creature defending player controls and put a stun counter on it. Then you may remove up to three stun counters from among all permanents. Draw cards equal to the number of stun counters removed this way.
Vigilance, menace: Exile target creature card from a graveyard. When you do, put X +1/+1 counters on target Symbiote, where X is the exiled card's toughness.
Enchant creatureWhen this Aura enters, draw two cards.Enchanted creature gets +2/+0 and has flying. (It can't be blocked except by creatures with flying or reach.)
, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact.
, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact.
Vigilance, menace: Exile target creature card from a graveyard. When you do, put X +1/+1 counters on target Symbiote, where X is the exiled card's toughness.
Whenever Sensational Spider-Man attacks, tap target creature defending player controls and put a stun counter on it. Then you may remove up to three stun counters from among all permanents. Draw cards equal to the number of stun counters removed this way.
Enchant creatureWhen this Aura enters, draw two cards.Enchanted creature gets +2/+0 and has flying. (It can't be blocked except by creatures with flying or reach.)
At the beginning of combat on your turn, target noncreature artifact you control becomes an 8/8 Robot Villain artifact creature in addition to its other types.
At the beginning of combat on your turn, target noncreature artifact you control becomes an 8/8 Robot Villain artifact creature in addition to its other types.
Prowler can't be blocked by creatures with power 2 or less.Whenever Prowler deals combat damage to a player, put a +1/+1 counter on another target creature you control.
Prowler can't be blocked by creatures with power 2 or less.Whenever Prowler deals combat damage to a player, put a +1/+1 counter on another target creature you control.