Guardians Rising
[Fire] Salazzle
SM2-16
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may leave your opponent's Active Pokémon Burned and Poisoned.Discard an Energy from this Pokémon.
Rare
Guardians Rising
[Fire] Turtonator
SM2-17
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Rare
Guardians Rising
[Grass] Weepinbell
SM2-2
Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.
Uncommon
Guardians Rising
[Water] Alolan Sandslash
SM2-20
Once during your turn (before your attack), you may draw a card.Switch this Pokémon with 1 of your Benched Pokémon.
Rare
Guardians Rising
[Water] Tentacruel
SM2-24
Your opponent's Active Pokémon is now Poisoned.Flip a coin. If heads, this attack does 40 more damage. If tails, your opponent's Active Pokémon is now Paralyzed.
Uncommon
Guardians Rising
[Water] Vanillish
SM2-34
If your opponent's Active Pokémon is a Fighting Pokémon, this attack does 30 more damage.
Uncommon
Guardians Rising
[Water] Vanilluxe
SM2-35
This attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)You may discard 2 Water Energy from this Pokémon. If you do, your opponent's Active Pokémon is now Paralyzed.
Rare
Guardians Rising
[Water] Alomomola
SM2-36
Put a Basic Pokémon from either player's discard pile onto its owner's Bench.
Uncommon
Guardians Rising
[Water] Wishiwashi
SM2-37
Once during your turn (before your attack), you may switch this Pokémon with a Wishiwashi-GX in your hand. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.This attack does 10 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Common
Guardians Rising