Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
(As this Saga enters and after your draw step, add a lore counter.)I, II — Target creature you control gets +1/+1 and gains flying until end of turn.III — Exile this Saga, then return it to the battlefield transformed under your control.Flying
(As this Saga enters and after your draw step, add a lore counter.)I, II — Target creature you control gets +1/+1 and gains flying until end of turn.III — Exile this Saga, then return it to the battlefield transformed under your control.Flying
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control.Channel — , Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.)
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.)
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)