When this enchantment enters, if you cast it, shuffle your hand and graveyard into your library, then draw seven cards.The first spell each player casts during each of their turns may be cast without paying its mana cost.
This land enters tapped.: Add .Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)STATION 12+, , Sacrifice a land: Create a 2/2 colorless Robot artifact creature token, then creatures you control get +1/+0 and gain haste until end of turn.
When this artifact enters or leaves the battlefield, draw a card., Sacrifice this artifact: Put a stun counter on up to one target tapped creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When this artifact enters, exile all artifacts and creatures with mana value 2 or less until this artifact leaves the battlefield.: Put each card exiled with this artifact into its owner's graveyard, then create a 2/2 colorless Robot artifact token for each card put into a graveyard this way. Sacrifice this artifact.
Enchant artifact or creature you controlThe first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of enchanted permanent.
: Return target creature card from your graveyard to the battlefield. It's a Skeleton in addition to its other types and has no abilities. Activate only as a sorcery.
VigilanceWhen this creature enters, each opponent exiles a card from their hand and may play that card for as long as it remains exiled. Each spell cast this way costs more to cast. Each land played this way enters tapped.
Equipped creature gets +1/+1 and has ", Exile The Dominion Bracelet: You control target opponent during their next turn. This ability costs less to activate, where X is this creature's power. Activate only as a sorcery." (You see all cards that player could see and make all decisions for them.)Equip
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)STATION 1+Whenever an opponent discards a card, they lose 3 life.STATION 8+Flying, deathtouchWhenever this Spacecraft attacks, each opponent discards a card. Each opponent who doesn't loses 3...
Destroy all creatures with toughness X or less. You lose X life. If X is 6 or more, return a creature card put into a graveyard this way to the battlefield under your control.
LifelinkWhenever one or more creatures you control deal combat damage to a player, you draw a card and lose 1 life.Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, create a 2/2 colorless Robot artifact creature token.
Ward—Discard a card at random.Void — Whenever Alpharael attacks, if a nonland permanent left the battlefield this turn or a spell was warped this turn, defending player loses half their life, rounded up.
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
FlyingWhen this creature enters, return target noncreature, nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is the amount of mana spent to cast this creature.Warp
Equipped creature gets +1/+1 and has ", Exile The Dominion Bracelet: You control target opponent during their next turn. This ability costs less to activate, where X is this creature's power. Activate only as a sorcery." (You see all cards that player could see and make all decisions for them.)Equip
Whenever a creature you control deals combat damage to a player, you may draw that many cards.Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
HasteYou may cast this card from your graveyard using its warp ability.Warp—, Pay 2 life. (You may cast this card from your hand or graveyard for its warp cost. If you do, exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
FlyingLandfall — Whenever a land you control enters, target creature has base power and toughness 3/3 until end of turn. If you control six or more lands, that creature has base power and toughness 6/6 until end of turn instead.