Choose one —• Target artifact or creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)• Reroute Systems deals 2 damage to target tapped creature.
Choose one —• Target artifact or creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)• Reroute Systems deals 2 damage to target tapped creature.
During your turn, other creatures you control get +1/+0.Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
During your turn, other creatures you control get +1/+0.Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
FlyingLandfall — Whenever a land you control enters, target creature has base power and toughness 3/3 until end of turn. If you control six or more lands, that creature has base power and toughness 6/6 until end of turn instead.
FlyingLandfall — Whenever a land you control enters, target creature has base power and toughness 3/3 until end of turn. If you control six or more lands, that creature has base power and toughness 6/6 until end of turn instead.
Whenever a nontoken artifact creature you control deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Whenever a nontoken artifact creature you control deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Choose odd or even. Destroy each creature with mana value of the chosen quality. Then gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. (Zero is even.)
When this Equipment enters, create a 2/2 colorless Robot artifact creature token and attach this Equipment to it.Equipped creature gets +1/+2 and has flying.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, create a 2/2 colorless Robot artifact creature token and attach this Equipment to it.Equipped creature gets +1/+2 and has flying.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this artifact enters, you may discard a card. If you do, draw two cards., Sacrifice this artifact: Create a tapped 2/2 colorless Robot artifact creature token.
When this artifact enters, you may discard a card. If you do, draw two cards., Sacrifice this artifact: Create a tapped 2/2 colorless Robot artifact creature token.
Whenever this creature or another Kavu you control enters, exile the top card of your library. For as long as that card remains exiled, you may play it if you control a Kavu.Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Whenever this creature or another Kavu you control enters, exile the top card of your library. For as long as that card remains exiled, you may play it if you control a Kavu.Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Surveil X, where X is the number of artifacts you control. Then draw three cards. (To surveil X, look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Surveil X, where X is the number of artifacts you control. Then draw three cards. (To surveil X, look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)