At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand.
Whenever you attack with two or more Spiders, put a +1/+1 counter on Spinneret and Spiderling.Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card.
At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand.
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains ": Add ." (He's not a creature during that time.)
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token.: Creatures you control get +2/+2 and gain vigilance until end of turn.
Enchant creature you controlEnchanted creature gets +2/+2 for each Aura and Equipment attached to it.All damage that would be dealt to you is dealt to enchanted creature instead.
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
Enchant creature you controlEnchanted creature gets +2/+2 for each Aura and Equipment attached to it.All damage that would be dealt to you is dealt to enchanted creature instead.
TrampleLizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4.
Enchant landWhen this Aura enters, create three 1/1 green and white Human Citizen creature tokens.Enchanted land has ", : Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery."
When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard.When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Destroy target creature.II — Each player may discard a card. Each player who doesn't loses 3 life.III — Exile any number of target players' graveyards.
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard.Find New Host — , Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.: Add two mana in any combination of colors. Spend this mana only to cast spells from exile.
(As this Saga enters step, add a lore counter. Sacrifice after III.)I — Surveil 3.II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.