(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Destroy target creature.II — Each player may discard a card. Each player who doesn't loses 3 life.III — Exile any number of target players' graveyards.
TrampleLizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4.
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it.Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it.Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Enchant creatureEnchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.)
Enchant creatureEnchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.)