Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
When you cast this spell, copy it. (The copy becomes a token.)Equipped creature has double strike as long as two or more Equipment are attached to it.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When you cast this spell, copy it. (The copy becomes a token.)Equipped creature has double strike as long as two or more Equipment are attached to it.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.)Create a 4/3 black Ogre Warrior creature token.
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.)Create a 4/3 black Ogre Warrior creature token.
, , Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
, , Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
VigilanceMenace (This creature can't be blocked except by two or more creatures.), Exile Masked Bandits from your hand: Target land gains ": Add , , or " until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.
VigilanceMenace (This creature can't be blocked except by two or more creatures.), Exile Masked Bandits from your hand: Target land gains ": Add , , or " until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.
Whenever another creature you control enters, this creature gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
Whenever another creature you control enters, this creature gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.