When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.
Changeling (This card is every creature type.)Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.)
End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.
FlashConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)When this creature enters, return up to one other target nonland permanent to its owner's hand.
When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
FlashConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)When this creature enters, return up to one other target nonland permanent to its owner's hand.
Choose two —• Create a token that's a copy of target Goblin you control.• Creatures target player controls get +1/+1 and gain haste until end of turn.• Destroy target artifact or creature.• Target player mills five cards, then puts each Goblin card milled this way into their hand.
When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library., , Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sygg can't be blocked.Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.At the beginning of your first main phase, you may pay . If you do, transform Sygg.Sygg can't be blocked.Whenever this creature...
Sygg can't be blocked.Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.At the beginning of your first main phase, you may pay . If you do, transform Sygg.Sygg can't be blocked.Whenever this creature...
Choose two —• Create a token that's a copy of target Goblin you control.• Creatures target player controls get +1/+1 and gain haste until end of turn.• Destroy target artifact or creature.• Target player mills five cards, then puts each Goblin card milled this way into their hand.