MenaceThis creature enters with six -1/-1 counters on it.Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
FlyingWither (This deals damage to creatures in the form of -1/-1 counters.)Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Choose a creature type. Draw a card for each permanent you control of that type.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)As this enchantment enters, choose a creature type.Double all damage that sources you control of the chosen type would deal.
FlashConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
FlashFlyingThis creature enters with a -1/-1 counter on it., Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
MenaceThis creature enters with six -1/-1 counters on it.Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle., : Untap another target permanent.
As Chronicle of Victory enters, choose a creature type.Creatures you control of the chosen type get +2/+2 and have first strike and trample.Whenever you cast a spell of the chosen type, draw a card.
: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
MenaceThis creature enters with six -1/-1 counters on it.Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
MenaceThis creature enters with six -1/-1 counters on it.Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
As Chronicle of Victory enters, choose a creature type.Creatures you control of the chosen type get +2/+2 and have first strike and trample.Whenever you cast a spell of the chosen type, draw a card.
As Chronicle of Victory enters, choose a creature type.Creatures you control of the chosen type get +2/+2 and have first strike and trample.Whenever you cast a spell of the chosen type, draw a card.
As Chronicle of Victory enters, choose a creature type.Creatures you control of the chosen type get +2/+2 and have first strike and trample.Whenever you cast a spell of the chosen type, draw a card.