Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Whenever equipped creature attacks, choose one —• Sort Inventory — Draw a card, then discard a card.• Pick a Perk — Put a +1/+1 counter on that creature.• Check Map — Untap up to two target lands.Equip
Destroy target artifact.Fuse (You may cast one or both halves of this card from your hand.)Destroy target enchantment.Fuse (You may cast one or both halves of this card from your hand.)
FlashThis spell can't be countered.Whenever you cast a spell, choose up to one —• Return target spell you don't control to its owner's hand.• Return target nonland permanent to its owner's hand.
Enchant creature you controlWhen Mantle of the Ancients enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchant creatureWhen Nerd Rage enters, draw two cards.Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."
Enchant creatureEnchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."
First strike, hasteWhenever Kellogg, Dangerous Mind attacks, create a Treasure token.Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Discard a card, then draw a card.III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
Diamond City enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.): Add .: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)Reach, trampleWhenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card.Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Squad—Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.)Menace (This creature can't be blocked except by two or more creatures.)
Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.)