HasteWhenever Synth Eradicator attacks, exile the top card of your library. You may get (two energy counters). If you don't, you may play that card this turn., Pay : Synth Eradicator deals 3 damage to any target.
: Add one mana of any color., : Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
Alluring Eyes — : Goad target creature an opponent controls. That player draws a card. You add . (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Vigilance, trampleRampaging Yao Guai enters with X +1/+1 counters on it.When Rampaging Yao Guai enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.
FlyingWhenever another nontoken artifact enters under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn."Crew 2
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Diamond City enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.): Add .: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Enchant creatureEquip abilities you activate that target enchanted creature cost less to activate.Aura spells you cast that target enchanted creature cost less to cast.Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Diamond City enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.): Add .: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Enchant artifact you controlAt the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
TrampleWhen Behemoth of Vault 0 enters, you get (four energy counters).When Behemoth of Vault 0 dies, you may pay an amount of equal to target nonland permanent's mana value. When you do, destroy that permanent.