: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.
FlashThis spell costs less to cast for each creature attacking you.When Sentry Bot enters, you get for each creature attacking you.At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on each creature you control.
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.II — You gain 2 life and scry 2.III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the...
Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token.Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
VigilanceWhenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
Vigilance (Attacking doesn't cause this creature to tap.)Other Soldier creatures you control get +1/+1 and have vigilance.When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.
Vigilance (Attacking doesn't cause this creature to tap.)Other Soldier creatures you control get +1/+1 and have vigilance.When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.
Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
LifelinkExploit (When this creature enters, you may sacrifice a creature.)Other legendary creatures you control have exploit.Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)When Nightkin Ambusher enters, target player gets four rad counters.Nightkin Ambusher can't be blocked as long as defending player has a rad counter.
Squad—, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.)When Thrill-Kill Disciple dies, create a Junk token.
VigilanceWhen Mirelurk Queen enters, target player gets two rad counters.Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.Equip