Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
TrampleAgent Frank Horrigan has indestructible as long as it attacked this turn.Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever equipped creature attacks, choose one —• Sort Inventory — Draw a card, then discard a card.• Pick a Perk — Put a +1/+1 counter on that creature.• Check Map — Untap up to two target lands.Equip
Storm (When you cast this spell, copy it for each spell cast before it this turn.)Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchant creatureEnchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
FlyingWhenever The Wise Mothman enters or attacks, each player gets a rad counter.Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token.Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Menace (This creature can't be blocked except by two or more creatures.)Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
First strike, hasteWhenever Kellogg, Dangerous Mind attacks, create a Treasure token.Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
FlyingWhenever The Wise Mothman enters or attacks, each player gets a rad counter.Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)