TrampleAgent Frank Horrigan has indestructible as long as it attacked this turn.Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Menace (This creature can't be blocked except by two or more creatures.)Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
TrampleAgent Frank Horrigan has indestructible as long as it attacked this turn.Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks, choose one —• Sort Inventory — Draw a card, then discard a card.• Pick a Perk — Put a +1/+1 counter on that creature.• Check Map — Untap up to two target lands.Equip
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Each player gets three rad counters.II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
First strike, hasteWhenever Kellogg, Dangerous Mind attacks, create a Treasure token.Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
FlashWhen Silver Shroud Costume enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)Equipped creature can't be blocked.Equip
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Discard a card, then draw a card.III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.